


The second facet of the game relies heavily on stealth mechanics. The majority of the action will be played behind the scope of your rifle and here the game does shine. Unless you're playing on one of the easier modes where an additional bullet reticle appears when focusing one's breath that reveals the exact end result of a pulled trigger, just as you'll find in a Sniper Elite game. There is depth enough in the mechanic and skill required to pull it off.

You do have a greater variety of rifles and scopes than most games can utilize certain environmental placements and bipods to further steady your aim beyond the classic prone position and the shot itself takes distance, gravity, wind speed and direction, and a number of factors into each trajectory. There is as deep a sniping experience here as you'll find elsewhere, but being a sub-genre in the FPS space that is pretty well defined there is a great deal of innovation. The core mechanic of Sniper: Ghost Warrior 3 is in the sniping and this facet does shine. And while I think there is evidence of success in that endeavor, those bugs and patches have unfortunately followed as well. This time we were promised something a little different, an open world game that intends to embrace all three of the pillars found in it's title: sniper, ghost, and warrior. Sniper: Ghost Warrior 3 comes in about 4 years after the second installment in the series, which along with the first, received mediocre to poor reviews and were fraught with game breaking bugs and mandatory patches.
